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Showing posts from March, 2013

Using Environment Light in Blender Tutorial

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Blender HDRI Image Environment Lighting In this episode, we look at the Environment Lighting in Blender that creates an atmospheric illumination of all objects using an HDRI 360degree image. The color of the image is used as lighting to create realistically lit scenes - especially outdoor scenes. I discussed the following 1) assigning an HDRI image to the environment 2) settings to make renders fast 3) applying materials to a car 4) using different lighting settings

Using Boolean in Blender

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This episode we  look at the Boolean function in Blender that creates a 3rd object from 2 other objects by adding them, or subtracting them, or calculating the difference between them Final animation Tutorial on making the animation above In this episode I discussed the following 1) assigning the boolean modifier to an object 2) using an animated cube to change the boolean area 3) use the boolean to reveal the main object

Reverse Animating in Blender

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This episode we  look at a cool reverse animation technique in Blender that causes all the parts of a car to come together from all angles Final Animation The tutorial on the making of the video above will be displayed here [ placeholder for the tutorial video ] In this episode I discussed the following 1) assigning the seperate car parts to objects 2) reverse exploding out the individual car parts 3) animating the camera whilst restoring the car parts together