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Showing posts from 2018

Blender - Camera Culling (Masking) with Dynamic Paint

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Here is a method using the "Dynamic Paint" & "Mask" modifiers to have only the parts of an object that are in the camera view subsurfed and displaced.

Blender - Shadows Only Material Tutorial

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Various ways of rendering only the shadow (and indirect lighting) on a surface. Very useful for floors in external scenes.

Blender - Displacement and Adaptive Tesselation

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Using Blender's adaptive tessellation (subsurf) modifier to apply realtime displacement in the object's material output instead of using the "Displacement" modifier.