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Showing posts from 2015

Blender - Environment Lighting with Background Images

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This video shows how to have a HDR image illuminate a scene while having another Backplate image for the background in both the Blender and Cycles rendering environments.

Blender - Transferred an Ocean Modified plane to a Solid Body plane

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1. Modify a plane with the Ocean Modifier. 2. Bake the displacement onto another plane saving the image sequence. 3. Use a displacement modifier with this second plane using the baked images. 4. Make this plane a Rigid Body "passive" 5. Add a sphere just above it as a Rigid Body "active" 6. Add the Beach Ball sphere and constrain it's position just below the Rigid Body sphere. 7. Run the animation and the Rigid Body sphere (hidden) moves around the Rigid Body plane along with the Beach Ball. 8. Render out the plane and Beach Ball animation. I am intending to do a tutorial on this for those who require one.

Blender - Testing the Dynamic Paint Physics

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This is my first quick test of the DynamicPaint "waves" physics option using the canvas and brush with a direct vertex distortion instead of the multi-image baking. A plane using "canvas" covers the swimming pool. A plane using "brush" is a typical particle emitter directly above the swimming pool plane (out of shot above) The "line" render option in the particle system is used with a very transparent material. It looks more realistic than using an "object" render as most rain really does look like lines. I intend to do a tutorial on this for those who desire one.

Spaceship shoots building

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Testing of debris fire and smoke with the Blender Engine (faster than Cycles) with spaceship rendered in the Cycles Engine. Just a fun animation to get to grips with using both Engines.