Blender - Environment Lighting with Background Images
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This video shows how to have a HDR image illuminate a scene while having another Backplate image for the background in both the Blender and Cycles rendering environments.
Blender HDRI Image Environment Lighting In this episode, we look at the Environment Lighting in Blender that creates an atmospheric illumination of all objects using an HDRI 360degree image. The color of the image is used as lighting to create realistically lit scenes - especially outdoor scenes. I discussed the following 1) assigning an HDRI image to the environment 2) settings to make renders fast 3) applying materials to a car 4) using different lighting settings
Using Blender's adaptive tessellation (subsurf) modifier to apply realtime displacement in the object's material output instead of using the "Displacement" modifier.
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