Blender - Testing the Dynamic Paint Physics


This is my first quick test of the DynamicPaint "waves" physics option using the canvas and brush with a direct vertex distortion instead of the multi-image baking.

A plane using "canvas" covers the swimming pool.

A plane using "brush" is a typical particle emitter directly above the swimming pool plane (out of shot above)

The "line" render option in the particle system is used with a very transparent material. It looks more realistic than using an "object" render as most rain really does look like lines.

I intend to do a tutorial on this for those who desire one.

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