Blender HDRI Image Environment Lighting In this episode, we look at the Environment Lighting in Blender that creates an atmospheric illumination of all objects using an HDRI 360degree image. The color of the image is used as lighting to create realistically lit scenes - especially outdoor scenes. I discussed the following 1) assigning an HDRI image to the environment 2) settings to make renders fast 3) applying materials to a car 4) using different lighting settings
This is my first quick test of the DynamicPaint "waves" physics option using the canvas and brush with a direct vertex distortion instead of the multi-image baking. A plane using "canvas" covers the swimming pool. A plane using "brush" is a typical particle emitter directly above the swimming pool plane (out of shot above) The "line" render option in the particle system is used with a very transparent material. It looks more realistic than using an "object" render as most rain really does look like lines. I intend to do a tutorial on this for those who desire one.
This episode we look at a cool reverse animation technique in Blender that causes all the parts of a car to come together from all angles Final Animation The tutorial on the making of the video above will be displayed here [ placeholder for the tutorial video ] In this episode I discussed the following 1) assigning the seperate car parts to objects 2) reverse exploding out the individual car parts 3) animating the camera whilst restoring the car parts together
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