Blender - Testing the Dynamic Paint Physics
This is my first quick test of the DynamicPaint "waves" physics option using the canvas and brush with a direct vertex distortion instead of the multi-image baking. A plane using "canvas" covers the swimming pool. A plane using "brush" is a typical particle emitter directly above the swimming pool plane (out of shot above) The "line" render option in the particle system is used with a very transparent material. It looks more realistic than using an "object" render as most rain really does look like lines. I intend to do a tutorial on this for those who desire one.
Comments
Post a Comment